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Host admin guide

How to run an event application cycle as the host: publish the event, review applications, approve the roster, and stage into Sin the Bottle for the night. Pair with the night-of host guide on sinthebottle.com.

Your job in one paragraph

You create the event, review applications as they come in, approve the people you want to attend, and when the roster is close to final you stage the event into Sin the Bottle. The host (often you) then prints cards and runs the night. You can keep approving late applicants; they auto-sync to the staged game.

Lifecycle

1. Create the event

Admin → New event. Required: name, start date, capacity, description. Optional but useful: host name (goes on the printed cards as the event host), location (city, venue name).

Status: draft while you're drafting, open once you want applications to come in, closed when you've stopped accepting. Change the status at any time.

2. Publish and wait for applications

Applicants see the event on apply.sinthebottle.com once status is open. You get an email when each application lands. Every applicant also gets a confirmation email with a link to edit their details (name, pronouns, bio, intentions) until you review.

3. Review

Open the event admin page. Applications group by status (pending / approved / waitlisted / declined / all).

What to look for in a pending application:

Actions per application:

Bulk actions: tick the checkboxes at the top of the list or on individual cards, then use the Approve/Waitlist/Decline bulk buttons that appear. Max 100 per batch.

4. Stage

Once your approved list is close to final, click Stage in Sin the Bottle in the Sin the Bottle game section on the event admin page. Choose a bottle count (1-8) - this is how many concurrent pairs the host can run per round. See the host guide for rule-of-thumb counts.

Staging creates a game over on sinthebottle.com with a pending slot for every approved applicant. You can stage at any time; late approvals after staging auto-sync to the game.

5. Email join links (after the host prints cards)

Once the host (often you) has printed cards and each slot has a number, click Email join links in the same Sin the Bottle game section. Each approved applicant gets a personalised email with their /j/<token> URL. They open it on their phone either at home or at the door; it binds their phone to their slot.

Two variants: "unclaimed only" skips anyone who has already opened their link (useful for resending to stragglers after a first round), "everyone approved" re-emails all of them (useful for a night-before reminder that doubles as link redelivery).

The physical name card is a badge for visual identification in the room. The email link is how attendees actually get into the app.

6. Hand off

On the night, whoever is hosting opens sinthebottle.com logged in with the same Lotl Auth account that created the event. They see the staged game under "Staged events", click through, and run it from there.

The event admin page continues to show the staged game code and a live summary (pending / printed / claimed / revoked counts) so you can monitor progress.

After staging

Editing the event

Edit name, start time, description, host, location at any time from the event edit page. Changing these doesn't re-notify applicants (add your own email if you need to broadcast changes).

Privacy

At the door (host reminder)

Check photo ID for anyone who looks under 25. Australian standard practice. If they don't have ID or their ID does not show they are 18 or older, do not admit them. This protects the applicant, the attendees, and you personally. Record the check in your own notes - the app does not store ID details, only the self-declared date of birth captured at application time.

Red flags to watch for

When in doubt, decline. You're the gatekeeper. Applicants who look iffy are declined with a default warm message; they can apply again. The cost of declining an edge case is low; the cost of a bad-fit attendee is high.

Questions applicants ask, and what to say